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Nightmarish Maneuvers (NM) is a special ability granted to any nightmare that is higher than your current PvE level.

The Nightmarish Maneuvers level is equal to the Nightmare's level minus your PvE level.

The Nightmarish Maneuvers level range is from 0 to 10.

Each level of Nightmarish Maneuvers grants the following bonuses cumulatively:

+10% Dodge Chance
+10% Double Damage Chance
-1 morale/s (hostile aura)

At Nightmarish Maneuvers level 7 and above, you can no longer see the nightmare's physical stats (Health, Armor, Melee Attack, Range Attack, Range Distance, or Speed) by selecting it. You can still see any abilities effecting the nightmare.

At Nightmarish Maneuvers level 10, the nightmare also gains immunity to all spells.

Level Bonuses
0 No additonal bonuses (Ability will not appear)
1 +10% Dodge Chance, +10% Double Damage Chance, -1 morale/s (hostile aura)
2 +20% Dodge Chance, +20% Double Damage Chance, -2 morale/s (hostile aura)
3 +30% Dodge Chance, +30% Double Damage Chance, -3 morale/s (hostile aura)
4 +40% Dodge Chance, +40% Double Damage Chance, -4 morale/s (hostile aura)
5 +50% Dodge Chance, +50% Double Damage Chance, -5 morale/s (hostile aura)
6 +60% Dodge Chance, +60% Double Damage Chance, -6 morale/s (hostile aura)
7 +70% Dodge Chance, +70% Double Damage Chance, -7 morale/s (hostile aura), Invisible Physical Stats
8 +80% Dodge Chance, +80% Double Damage Chance, -8 morale/s (hostile aura), Invisible Physical Stats
9 +90% Dodge Chance, +90% Double Damage Chance, -9 morale/s (hostile aura), Invisible Physical Stats
10 +100% Dodge Chance, +100% Double Damage Chance, -10 morale/s (hostile aura), Invisible Physical Stats, Immunity to Spells
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